<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>TEB RUN blog</title><description>Behind the scenes of TEB RUN: how a solo developer built a pseudo-3D arcade racer in TypeScript and Canvas 2D, with no engine.</description><link>https://tebrun.io/</link><language>en</language><item><title>282 Commits to the Sunset: Building an 80s Arcade Racer in Four Days with Claude Code</title><link>https://tebrun.io/blog/how-we-built-teb-run/</link><guid isPermaLink="true">https://tebrun.io/blog/how-we-built-teb-run/</guid><description>How a solo developer built TEB RUN, a zero-dependency browser racer with a road that splits in two, in 282 commits: specs, parallel agents, procedural fallbacks and getting the rights right.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate><author>Teb</author></item></channel></rss>